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Creating a Portal in Nuke with ParticleEmitter

I've been working on different techniques to achieve a portal effect in Nuke. Here is a recent test render in which I modeled and textured some stairs in Arnold for Maya and then created a portal in Nuke using the built-in ParticleEmitter, ParticleTurbulence, and ParticleGravity nodes. Let me know what you think in the comments!


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